Mark of the Devil
Of course, it would be #666 that spoils the fun and disrupts my “final” count of cards.
The true number of cards that have been properly rewritten is 856. (I also forgot to count Castform’s normal form)
GOD DAMMIT I FORGOT ABOUT VIVILLON AND ALL OF ITS SHITTY FORMS
All 838 Cards Are Rewritten!
Yup. Just finished Water. And yeah, that means there are over 100 various forms that have received cards!
My next step is to address a concern I’ve noticed during playtests: almost every attack roll succeeds. This is because, out of necessity, defenses are low, and a d20 without an attack bonus is usually enough to hit whatever you want.
So I will be writing up around 10 static defense characteristics and incorporating them wherever applicable.
And after that I will create a database for all 838 cards. This will take a week or so. But I have to do it. While I work on that, I will begin drawing up ideas for the new Item cards.
The need to make maps is also looming at the edges of my thoughts.
It just occurred to me that I could very easily incorporate hold items - and eventually recovery items - into this game.
They wouldn’t debut until several sets into the game’s life, but each set that has items would include 1 random item in each booster pack, and each set would have, like, 10 items in total.
The stat cards for items would be smaller than a normal card, and in the time it’s taken me to write this I’ve already decided to make them square instead of rectangular.
Oh god this will be fun. But I won’t be doing much with this idea for at least a week or so. Gotta finish rewrites and one or two other things first!
So, question: What items should I write cards for, and what should they do?