I wonder how many more ORAS megas we still haven’t seen.

Sorry about the absence. Life’s been throwing me some tough pitches this last month: somebody close to me passed away and I’ve been fighting some nasty health problems of my own. As you might imagine, these problems have nicely destabilized my creativity and willpower.
I’m taking the next week and a half off from work, and when I get back into town I’ll probably be quitting my job in an effort to restart myself. Not sure how much that’ll leave me for game design - no matter what, this stuff is always on my mind, and it will be finished.
In the meantime, here’s Mega Rayquaza. Hopefully we’ll get a few more megas soon… those are easy and fast avenues for me to keep content coming.
Take care everybody. Hug a loved one.

Sorry about the absence. Life’s been throwing me some tough pitches this last month: somebody close to me passed away and I’ve been fighting some nasty health problems of my own. As you might imagine, these problems have nicely destabilized my creativity and willpower.

I’m taking the next week and a half off from work, and when I get back into town I’ll probably be quitting my job in an effort to restart myself. Not sure how much that’ll leave me for game design - no matter what, this stuff is always on my mind, and it will be finished.

In the meantime, here’s Mega Rayquaza. Hopefully we’ll get a few more megas soon… those are easy and fast avenues for me to keep content coming.

Take care everybody. Hug a loved one.

Okay. I found a downloadable tile pack and have adapted it to my needs pretty well.
The S squares are where you Start each time you enter the route, and the E squares are where you End to get back out. It doesn’t matter which side of the map you’re on.
Ledges are impassible, no matter which way you’re moving your piece.
To activate the encounter deck, end your move in a tall grass square. This flips the top card of whichever pile corresponds with the route’s area icon (in this case, Field-1). If the flipped card doesn’t have the right area icon, discard it and keep flipping until the right icon appears. That’s your encounter.
If you start your turn in a tall grass square and give up your move for the turn, you can grind up to 4 encounters for your turn.
Encounters aren’t always going to be Pokemon though. There are many trainers and events mixed into the encounter deck that might screw up your plans.

Okay. I found a downloadable tile pack and have adapted it to my needs pretty well.

The S squares are where you Start each time you enter the route, and the E squares are where you End to get back out. It doesn’t matter which side of the map you’re on.

Ledges are impassible, no matter which way you’re moving your piece.

To activate the encounter deck, end your move in a tall grass square. This flips the top card of whichever pile corresponds with the route’s area icon (in this case, Field-1). If the flipped card doesn’t have the right area icon, discard it and keep flipping until the right icon appears. That’s your encounter.

If you start your turn in a tall grass square and give up your move for the turn, you can grind up to 4 encounters for your turn.

Encounters aren’t always going to be Pokemon though. There are many trainers and events mixed into the encounter deck that might screw up your plans.

Kanto Pokemon rewrites: Finished.

—-

I ultimately decided that I do not want these families to appear in the wild, so all of the evolutions are Field-X, which will actually help these starter Pokemon evolve more quickly than nearly any other Pokemon in the game.

Funny, how that works. I can’t pretend that I saw that coming when I created X area icons.

All 9 of these Pokemon have unique powers for Kanto; nothing else shares what they have. This is a design choice I’ll carry through subsequent generations (if I ever make it that far!).

What’s next?

With the entirety of the Kanto map cracked, I feel like actual route design is mandatory. I couldn’t be any more ready for this step. So I’m going to take a few days off from design to clear my head and then jump into it. It’s not going to be pretty, but I won’t have any semblance of a game until these tiles are in place, and once they’re done I’ll be a short few feet away from the finish line!

Thanks for being supportive and interested, everybody. I look forward to having a whole game to share :-D

Once again, I have cleaned up the Special icon to make room for even more text.
We need it for Mew, the legend of myths, the prince of tales. Since there’s no legal way to encounter Mew in-game, I went with the preferred playground rumor - using strength on the truck in Vermilion Harbor - as a basis for giving players a challenging way to force Mew’s appearance.
By ditching five XP tokens from a single Pokemon (not a necessarily simple task), Mew appears… and still might flee, leaving you with nothing. If you make it to the battle, your rival has the option of making Mew hilariously powerful - all visible powers on the table (both in play and discarded) are available to Mew.
Manage to grab Mew and the rest of the game becomes a fun-run of easy victories and your friends hating you forever.

Once again, I have cleaned up the Special icon to make room for even more text.

We need it for Mew, the legend of myths, the prince of tales. Since there’s no legal way to encounter Mew in-game, I went with the preferred playground rumor - using strength on the truck in Vermilion Harbor - as a basis for giving players a challenging way to force Mew’s appearance.

By ditching five XP tokens from a single Pokemon (not a necessarily simple task), Mew appears… and still might flee, leaving you with nothing. If you make it to the battle, your rival has the option of making Mew hilariously powerful - all visible powers on the table (both in play and discarded) are available to Mew.

Manage to grab Mew and the rest of the game becomes a fun-run of easy victories and your friends hating you forever.

I had a pretty difficult time figuring out where to stick Dragonite. Ultimately, it was the episode at Bill’s Lighthouse and the fact that both Dratini and Dragonair are found in water that convinced me to give this superhappyluckdragon the Water-X icon.
Dragonite is basically a one-mon wrecking crew. You’ll want backup just in case Outrage backfires, but luck permitting this dragon is basically invincible.

I had a pretty difficult time figuring out where to stick Dragonite. Ultimately, it was the episode at Bill’s Lighthouse and the fact that both Dratini and Dragonair are found in water that convinced me to give this superhappyluckdragon the Water-X icon.

Dragonite is basically a one-mon wrecking crew. You’ll want backup just in case Outrage backfires, but luck permitting this dragon is basically invincible.

There are a few options for flee-control.

Okay, so I lied about being done with gift Pokemon. I forgot that was how I was handling the revived fossils :-D

So - obviously - everybody is aiming to flip Aerodactyl when they go to trade in their fossil token, and - obviously - the first player to claim a fossil only has a 1/3 shot of getting it. If you reach Cinnabar early, Aerodactyl can drastically affect the rest of your game, but it won’t be hitting Apex status (by growing to level 6) until you progress towards the endgame.

Kabutops and Omastar ain’t bad either, and I know I’ll be hoping to pull Kabuto each and every time I play!

It’s an old joke, but I couldn’t bring myself to give Flareon an attack as its power and went instead for its in-game ability.