Kanto Pokemon rewrites: Finished.
I ultimately decided that I do not want these families to appear in the wild, so all of the evolutions are Field-X, which will actually help these starter Pokemon evolve more quickly than nearly any other Pokemon in the game.
Funny, how that works. I can’t pretend that I saw that coming when I created X area icons.
All 9 of these Pokemon have unique powers for Kanto; nothing else shares what they have. This is a design choice I’ll carry through subsequent generations (if I ever make it that far!).
With the entirety of the Kanto map cracked, I feel like actual route design is mandatory. I couldn’t be any more ready for this step. So I’m going to take a few days off from design to clear my head and then jump into it. It’s not going to be pretty, but I won’t have any semblance of a game until these tiles are in place, and once they’re done I’ll be a short few feet away from the finish line!
Thanks for being supportive and interested, everybody. I look forward to having a whole game to share :-D