Towns.

I have boiled down every town to their barest forms, then organized the results into five categories: Healing, Shopping, Gym, Special 1, and Special 2.

All towns will be laid out uniformly to make them more navigable during play. This is a bit of a hit to fluff, but I’ll mend that by incorporating the unique design elements of each town’s buildings and scenery. They’ll all appear different but play the same.

The first three categories are pretty clear (although Hoenn and Sinnoh will occasionally have a Contest Hall instead of a Gym). The two Specials, however, contain all of the unique or plot-centric buildings that players will need to visit. Special 1 is for universal stuff - Bike Shops, Museums, Name Raters, Safari Zones, yadda yadda - and Special 2 is for the truly unique stuff… Devon Corporation, Pokemon Tower, Castelia Sewers. A lot of Special 2 buildings will themselves be explorable, but I’ll show how at a later time.

I think this is going to work. If I get this off the ground, there will be just about nothing left restraining me from actually making a whole game. Almost there.

You might ask me, “Why?”

And I would answer, “Why not?”

Okay, that didn’t take as long as I thought it would!
Updated the event template, mostly just by removing the clunky helper text underneath the Event line.
Quests. The other half of the name of the game. It’s something I’ve meant to get moving for a few weeks now, and honestly their inclusion is fueled primarily by a need to spruce up gameplay.
[This idea JUST came to me ->] If you flip a Quest card, you can’t challenge a gym until that Quest is completed. Yes, I like this. It gives them a negative weight, but each Quest hands out rewards upon completion - usually just an automatic Level-Up for a party Pokemon, but occasionally something else, too.

Okay, that didn’t take as long as I thought it would!

Updated the event template, mostly just by removing the clunky helper text underneath the Event line.

Quests. The other half of the name of the game. It’s something I’ve meant to get moving for a few weeks now, and honestly their inclusion is fueled primarily by a need to spruce up gameplay.

[This idea JUST came to me ->] If you flip a Quest card, you can’t challenge a gym until that Quest is completed. Yes, I like this. It gives them a negative weight, but each Quest hands out rewards upon completion - usually just an automatic Level-Up for a party Pokemon, but occasionally something else, too.

Good ole Joey!
If you’ve got any more NPC trainers you want me to work on, let me know! For now, I’m moving on to something else - I think trainers are looking pretty good and I have no desire to linger here.

Good ole Joey!

If you’ve got any more NPC trainers you want me to work on, let me know! For now, I’m moving on to something else - I think trainers are looking pretty good and I have no desire to linger here.

bowtochris, I should have proper representation for Mr. Fuji at some point this weekend. I know what I need to do with him and it isn’t some measly trainer card!

I’m pretty bummed that, of the seven sages, only Zinzolin and Ghetsis have gotten Sugimori artwork.

I’m pretty bummed that, of the seven sages, only Zinzolin and Ghetsis have gotten Sugimori artwork.

Ugh. I wouldn’t want to battle either one of these versions of N’s final battle.

Third round of N cards.

The second appearance of N. Note how he gains the Villain keyword from here on out.

The first round of N cards!